Introducing Project Bloks


The goal of Project Bloks is to develop an open hardware platform that provides designers, developers and researchers everything they need to create tangible programming experiences for kids.

One of the big things about teaching kids how to program is that they can express ideas that they wouldn't be able to express otherwise. Young kids, you know, they learn by being social, by being collaborative, by playing with things, by exploring with their hands.

Taking what's natural to them and then adding a new skill, such as computing and programming, I think we'll have the best of both worlds.

I think if one moves away from the screen and keyboard coding it's far easier for young people to work collaboratively and working collaboratively to solve problems is what happens out in the real world.

There's a long history of tangibles for programming, it starts in the 70's with Seymour Papert at MIT, and then there are many others for example Tern and Topobo and Tangible Programming Bricks.

One of the cool things about tangible programming is accessibility. You've got the little kids who can't read and write yet but then you've also got students who have dyslexia who can access coding without having a thousand syntax errors.

For the most part, the things that we produce in our group are platforms, so that developers can really innovate on the content and the applications.

Project Bloks is a research project and our goal is to create an open hardware platform in which developers, makers and designers can create hands on programming experiences for kids.

As a first step we've created a system for tangible programming and this system consists of 3 main components. The Brain Board, Base Boards and Pucks. The Base Board works by placing a Puck onto it and Pucks can be programmed with different instructions like turn on or off, move in a direction or increase amount.

The board then simply reads that pucks instruction, the Brain Board provides power and connectivity and when you connect Base Boards to it it can read the instructions and send them to connected objects like a toy or a tablet.

The boards can be rearranged in different ways and wrapped in different forms and materials to create all sorts of physical coding experiences.

Like a Music Maker, where you use physical code to compose music and send it to a wireless speaker. Or a Sensor Lab, where you use physical code to experiment with sensors around you, like detecting a drop in temperature and then switching on a light.

Or a Coding Kit, where you use physical code to control toys. Like getting a robot to draw a shape on a piece of paper.

You are now enabling every maker out there to come up with their solution to what could be tangible computing, so suddenly as a teacher I'm excited because the whole world is going to be developing tools that I could potentially use in my classroom.

The ultimate aim of Project Bloks is to give all the work we've done back to the education research and development community for free to accelerate the field of physical programming for kids.